








Substance Material - Chipped Concrete Wall
Elevate your environments with the Chipped Concrete Wall, a high-quality procedural material crafted for maximum realism and control. Designed to simulate aged, chipped plaster and concrete surfaces, this versatile texture is ideal for architectural visualizations, abandoned scenes, urban environments, or game assets requiring surface wear and character.
With 13 exposed parameters, you have full control over surface damage, dirtiness, dryness, and overall tonal variation—ensuring seamless adaptation across various lighting and render setups.
You Get:
-
C4D/Redshift & .SBSAR
file with 13 exposed parameters for full customization - Previews with variations like Dark Wet, Dusty Dry, and Large Scratched
- Works across Cinema 4D, Blender, Unreal Engine, Unity, and Substance-compatible tools
Key Features:
- Chip Customization: Adjust chip size, intensity, and distortion for subtle wear or heavy damage
- Color Control: Modify base and under layer tones to match diverse materials
- Dirt & Grunge Control: Tweak opacity, color, balance, and contrast of dirt layers
- Wetness Slider: Dial in moisture levels to go from dry dust to wet concrete
- Normal Detail Options: Toggle noise, specks, and scratches to refine surface realism
Compatibility:
Compatible with Cinema4D (Redshift), Substance Painter, Blender, Unreal Engine, Unity, and all software that supports SBSAR materials.
Technical Details:
- Resolution: 32-bit to 16K
- 100% Procedural
- Physical Size Control Enabled
- Includes presets: Default, Dusty Dry, Large Scratched, Dark Wet
Additional Note:
Created with DirectX Normals. Flip Y-axis for OpenGL engines like Cinema 4D (Redshift compatible).
