








Substance Material - Layered Sandstone
Add layered realism and a natural stacked-stone aesthetic to your environments with the Layered Sandstone material. This 100% procedural PBR Substance material features 11 exposed parameters, giving you advanced control over color, pattern density, warp, and chipping effects. Whether you're building desert ruins, ancient walls, or modern architectural facades, this material adapts to your vision.
You Get:
-
.SBSAR
file & C4D/Redshift with 11 exposed sliders for full visual control. - 4 distinct presets: Default, Large Dark, Short Pink, and Small Warped—each showcasing varied patterns, tones, and depth.
- Ready-to-use in Redshift, Substance tools, Unreal, Unity, and other industry-standard software.
Key Features:
- Color Customization: Tweak hue, saturation, and brightness to suit desert tones, fantasy palettes, or neutral stone styles.
- Pattern Control: Set X/Y tile amounts, warp scale, chip intensity, and directional flow to design everything from clean facades to weathered cliffside formations.
- Surface Weathering: Adjust roughness and ambient occlusion lightening to replicate dry stone or dampened grit.
- High Flexibility: From pink sandstone to dark quarry-stacked rocks, this material transforms with minimal effort.
Compatibility:
- Supported in: Cinema4D, Substance Painter, Blender, Unreal Engine, Unity, and any .SBSAR-compatible toolchain.
- Optimized for use in Redshift and PBR pipelines.
Technical Details:
- 100% Procedural, Resolution: Up to 16K
- Multiple visual variants included
- .SBSAR includes control for AO, chip effects, and dry-to-wet surface tuning
Additional Note:
Built with DirectX Normals. If you're working with OpenGL (e.g., Blender), flip Y in your normal map settings.
