








Substance Material - Rough Rock
Elevate your scenes with the Rough Rock material, a rugged and versatile PBR Substance material designed to bring natural, carved stone surfaces into your environments. With 8 intuitive exposed parameters, this procedural material offers creative control over color variation, pattern intensity, and surface definition—perfect for photorealistic walls, cliffs, or stylized terrains.
You Get:
-
.SBSAR
File & C4D/Redshift with 8 exposed parameters for quick, flexible customization. - Multiple presets including Default, Saturated, Porous Grey, and Tiny Rough to suit various project moods.
- High-quality material previews in 4 unique color styles for instant use or inspiration.
- Optimized for use in Redshift, Cinema 4D, Blender, Unreal Engine, Unity, and any software supporting Substance materials.
Key Features:
- Color Flexibility: Adjust hue, saturation, and lightness for diverse environments—from desert rock to urban concrete.
- Pattern Control: Fine-tune X and Y axis pattern frequencies to match stylized or realistic stone formations.
- Roughness Shift: Dial between wet and dry surface types for additional realism under varied lighting or weather conditions.
- Fully Procedural: Infinite resolution and scalability for cinematic landscapes or tight architectural surfaces.
Compatibility:
- Works with: Cinema4D, Substance Painter, Blender, Unreal Engine, Unity, and more.
- Render Engine Ready: Optimized with Redshift integration for plug-and-play ease.
Technical Details:
- Resolution: 32-bit to 16K export capable
- 100% Procedural
- .SBSAR powered with exposed sliders for max control
Additional Note:
Created with DirectX Normals. Flip Y if your engine uses OpenGL.

Substance Material - Rough Rock
Sale price$2.99