












Substance Material - Running and English Brick
This highly adaptable SBSAR material offers a seamless and customizable brick texture designed for realistic and creative 3D environments. The material includes configurations for both Running Bond and English Bond styles, making it perfect for a range of architectural scenes, from historical to contemporary.
You Get:
- .SBSAR File with Exposed Parameters for easy customization.
- .C4D File Cinema4D 2025 Scene with the SBSAR file already loaded for you as a redshift material.
Key Features:
- Height and Contrast Control: Adjust the depth and detail of the brick texture to match your scene’s lighting and realism needs.
- Scale and Interstice Customization: Fine-tune the brick dimensions, edge smoothness, and interstice width, ensuring compatibility with various scales and scene settings.
- Flexible Brick Amounts and Variations: Modify brick quantity along both axes and control offsets, allowing for seamless integration in diverse environments.
- Edge Damage for Added Realism: Add subtle edge damage to enhance the worn, authentic look of the brickwork, especially useful for weathered or older structures.
- Grout Customization: Choose your grout color and depth opacity, enabling precise control over the material’s overall appearance and its fit within the scene’s lighting.
- Grunge and Roughness Controls: With grunge opacity and a wet-to-dry slider, this material provides nuanced surface variations, bringing life and character to the bricks.
- Comprehensive Color Options: Customize up to three colors for the bricks, along with saturation and lightness adjustments. Multicolor shift allows for subtle hue variations, giving the material a more organic feel.
Ideal for architectural visualization, historical reconstructions, or creative fantasy scenes, this SBSAR material empowers creators with exceptional control over the visual details, ensuring professional-grade results for any project.
- 32B to 16K Resolution
- 100% Procedural
- X = 250cm
- Y = 250cm
- Z = 2.5cm
Created with DirectX Normals. Flip Y if your engine is OpenGL.
